Title: The miralem pjanic transfer newsArt of Coding: My Journey in Creating the Classic Snake Game
Content:
ls that might just inspire your next coding project.
Question 1: What is the Snake game, and why is it so popular?
ns popular due to its simplicity, accessibility, and the thrill of trying to beat ones own high score.
Question 2: How do I start creating a Snake game?
To start creating a Snake game, you need to have a basic understanding of programming. I used Python for my project, which is a versatile and beginnerfriendly language. The first step is to set up the game window and define the initial state of the snake and the food. Heres a snippet of Python code that initializes the game:
```python
import turtle
# Set up the screen
screen = turtle.Screen()
screen.title(Snake Game)
screen.bgcolor(black)
screen.setup(width=600, height=600)
# Create the snake
snake = turtle.Turtle()
snake.speed(0)
snake.shape(square)
snake.color(white)
snake.penup()
snake.goto(0, 0)
snake.direction = stop
# Create the food
food = turtle.Turtle()
food.speed(0)
food.shape(circle)
food.color(red)
food.penup()
food.goto(0, 100)
# Game logic
def go_up():
if snake.direction != down:
snake.direction = up
def go_down():
if snake.direction != up:
snake.direction = down
def go_left():
if snake.direction != right:
snake.direction = left
def go_right():
if snake.direction != left:
snake.direction = right
# Keyboard bindings
screen.listen()
screen.onkeyss(go_up, w)
screen.onkeyss(go_down, s)
screen.onkeyss(go_left, a)
screen.onkeyss(go_right, d)
n game loop
while True:
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a random spot
x = (random.randint(290, 290))
y = (random.randint(290, 290))
food.goto(x, y)
# Increase the length of the snake
snake_length = 10
# Move the snake
if snake.direction == up:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == down:
y = snake.ycor()
snake.sety(y 20)
if snake.direction == left:
x = snake.xcor()
snake.setx(x 20)
if snake.direction == right:
x = snake.xcor()
snake.setx(x 20)
# Check for head collision with the body segments
for segment in segments:
if segment.distance(snake) < 20:
break
else:
# Move the end segments first in reverse order
for segment in range(len(segments) 1, 0, 1):
x = segments[segment 1].xcor()
y = segments[segment 1].ycor()
segments[segment].goto(x, y)
# Move segment 0 to where the head is
x = snake.xcor()
y = snake.ycor()
segments[0].goto(x, y)
# Update the segment positions
for segment in segments:
segment.forward(20)
# Update the screen
screen.update()
# Check for collision with the border
if snake.xcor() >290 or snake.xcor() < 290 or snake.ycor() >290 or snake.ycor() < 290:
break
# Check for collision with the food
if snake.distance(food) < 20:
# Move the food to a
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